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ACSA

2021-06-14 Campus Networking / Tech Lesson

[ACSA Education #32] Layer 3 Fundamentals

I have been posting about 30 ACSA related training posts and have covered content centered on Layer 2. Now, I will focus on Layer 2.

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2021-06-13 Campus Networking / Tech Lesson

[ACSA Education #31] Static & Dynamic LAG

In the last post, we briefly looked at LAG (Link Aggregation Group). LAG has two operating modes.

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2021-06-01 Campus Networking / Tech Lesson

[ACSA Education #30] Link Aggregation

A switch must provide connectivity to many devices located on different VLANs. All traffic generated here must be routed between switches.

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2021-06-01 Campus Networking / Tech Lesson

[ACSA Training #29] Rate Limit & Loop Protection

If the Rate Limit Spanning Tree configuration is incorrect, a loop in Layer 2 may be created. In this situation,

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2021-05-18 Tech Lesson / Campus Networking

[ACSA Education #28] MSTP Theory and Regional Structure

Common Spanning Tree (CST) is a single spanning tree for the entire network regardless of the number of VLANs.

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2021-04-18 Tech Lesson / Campus Networking

[ACSA Training #27] How RSTP Works

RSTP (Rapid STP) operates a loop-free topology through the following algorithm: Root Switch Selection

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2021-04-08 Tech Lesson / Campus Networking

[ACSA Education #26] RSTP Elements

Continuing from last time, I would like to learn about STP (Spanning Tree Protocol), and among them, RSTP (Rapid STP). The RSTP algorithm

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2021-04-05 Campus Networking / Tech Lesson

[ACSA Training #25] Spanning Tree Protocol

Last time, when we talked about network redundancy, we also talked about the loop that can occur due to it.

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2021-04-01 Campus Networking / Tech Lesson

[ACSA Education #24] Redundant Network

Network communication is crucial to IT infrastructure. It often has a significant impact on critical services. As shown below:

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2021-03-24 Campus Networking / Tech Lesson

[ACSA Training #23] Frame Transmission Process

Earlier, while looking at Layer 2 technologies such as VLAN and 802.1Q, I also mentioned frames. In a previous post, I also mentioned OSI

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